Season 1 Rules of Engagement

Match type per week
Each week each registered guild will be allowed to submit their match type and tie breaker that all guilds will have to play for that week. This will all be utilized to determine future season options of match style. This is going in with the idea that after testing each guilds play style of match there will be enough data to have a pre-determined vote to run the proceeding seasons.

After all the match types have been played through this season, next season will open with a match style or styles vote for all weeks. Each season will start with a match style vote from all registered guilds in the tourney or season.

All submissions are due by March 3, 2012 12PM EST, this will be one week before week 1 matches are to be played by. Week 1 matches are to be played by March 11, 2012 1PM EST Default time, or later if agreed upon by both guilds.

I have the randomized order of what match type that we will play each week below:

List Randomizer
There were 7 items in your list. Here they are in random order: Timestamp: 2012-02-26 20:56:09 UTC
 * SBR
 * SF
 * MC
 * FA
 * BL
 * HF
 * OP

Guesting

 * If both guilds need guests, then whoever wins gets the win
 * If one guild needs guests, then they forfeit the win to the other team and still play it out
 * This gives the team that would need guests to have the forced decision, do you want to give up your chances at an official win with a guest? or play one man down to perhaps still cap the win?

Season Scheduling

 * Default time for matches to be played during the week the slotted time is 1PM EST Sunday
 * If an agreement isn't made from both guilds by 6pm EST on Saturday the default start time is in effect
 * If this is evoked, whoever from both guilds are to play the match out regardless of numbers present (Ex: 1v8 2v4 etc etc..)
 * Teams are allowed to arrange matches after 1pm EST that Sunday as long as it is defined by both teams that, that is the official start time

Week 1 Summary
Guild Match Type


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Tie Breaker Option (Optional)


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Discussion follow-up pros and cons:
 * Pros


 * Cons

Week 2 Summary
Guild Match Type


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Tie Breaker Option (Optional)


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Discussion follow-up pros and cons:
 * Pros


 * Cons

Week 3 Summary
Guild Match Type


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Tie Breaker Option (Optional)


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Discussion follow-up pros and cons:
 * Pros


 * Cons

Week 4 Summary
Guild Match Type


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Tie Breaker Option (Optional)


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Discussion follow-up pros and cons:
 * Pros


 * Cons

Week 5 Summary
Guild Match Type


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Tie Breaker Option (Optional)


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Discussion follow-up pros and cons:
 * Pros


 * Cons

Week 6 Summary
Guild Match Type


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Tie Breaker Option (Optional)


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Discussion follow-up pros and cons:
 * Pros


 * Cons

Week 7 Summary
Guild Match Type


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Tie Breaker Option (Optional)


 * Name of Match Setup:
 * Map:
 * Walls: NSW or SW
 * Maximum level count
 * Starting point: Enemy shrine pillars, Cpool, Own shrine pillars
 * Class limitation: Number per class, this can vary
 * Map limitations: You cannot pick a certain color
 * Rules of gameplay:

Discussion follow-up pros and cons:
 * Pros


 * Cons