Match Types

Match Type 1 ________________________________________________________________ Match Type 2 ________________________________________________________________ Match Type 3 ________________________________________________________________ Match Type 4
 * Name of Matchup: Classic
 * Map: Roarc Catacombs
 * Walls: NSW
 * Maximum level count: 240
 * Starting point: Own Shrine Pillars
 * Class limitation: None
 * Map limitations: None
 * Rules of gameplay: Standard NSW Match. Start in Pillar. No Biasing until 55. 3rd Shrine Starts Down.
 * Name of Matchup: Classic
 * Map: Temple of Ramhotep
 * Walls: SW
 * Maximum level count: 240 (300 by consent)
 * Starting point: Own Shrine Pillars
 * Class limitation: None
 * Map limitations: No Chaos Allowed
 * Rules of gameplay: None
 * Special Rule: Final Minute Rule - Upon the timer hitting 00:59 to 00:00, any team with a shrine at 100% with the enemy's at 0% counts as a win. In order to verify this win condition, a screenshot or video evidence must be available to verify. If a guild cannot provide the evidence, the tiebreaker must be played.
 * Name of Matchup: No Solid Wall, No Rezzing, Shrine Match
 * Map: Roarc Catacombs
 * Walls: NSW
 * Maximum level count: 240 (300 by consent)
 * Starting point: Own Shrine Pillar
 * Class limitation: Maximum of 3 Clerics per Team
 * Map limitations: No Order
 * Rules of gameplay: Standard shrining match with no solid walls and no rezzing.

________________________________________________________________ Match Type 5 ________________________________________________________________ Match Type 6 ________________________________________________________________ Match Type 7
 * Name of Matchup: Classic
 * Map: Thunder Keep
 * Walls: SW
 * Maximum level count: 240 (300 by consent)
 * Starting point: Own Shrine Pillars
 * Class limitation: None
 * Map limitations: None
 * Rules of gameplay: Standard solid wall shrine match. Start in pillars, no biasing before 55. Third shrine starts down. Anything goes. Rock and roll.
 * Name of Matchup: No Solid Wall, No Hindrance, Shrine Match
 * Map: Roarc Catacombs
 * Walls: NSW
 * Maximum level count: 240 (300 by consent)
 * Starting point: Own Shrine Pillars
 * Class limitation: Maximum 3 Clerics per Team
 * Map limitations: No Order
 * Rules of gameplay: Standard shrining match with no solid walls and No Hindrance spells whatsoever, Clerics must unset Para,frac,Cramp and Arcs Can not use Hes1, 2, or 3. Start at 55:00.
 * Name of Matchup: NSW Catacombs
 * Map: Roarc Catacombs
 * Walls: NSW
 * Maximum level count: 240 (300 by consent)
 * Starting point: Own Shrine Pillars
 * Class limitation: 3 Per Class Per Team
 * Map limitations: No Order.
 * Rules of gameplay:
 * Name of Matchup: Deuces wild
 * Map: Keep
 * Walls: SW
 * Maximum level count: 240
 * Starting point: Own shrine pillars
 * Class limitation: 2 of each
 * Map limitations: None
 * Rules of gameplay: Shrine match